Game Developer

Daan Oostwouder

Hey, I'm Daan. I build fast-paced, slightly chaotic games in Unity and write C# code that (usually) doesn't break.

Featured Projects

Fish-Tick Gameplay
2D Multiplayer • Mobile

Fish-Tick

A chaotic 2-player local multiplayer fishing game built in Unity. First made for large touch screens, but now optimized for mobile with smooth touch controls.

Tech Challenge: Registering multiple simultaneous touch inputs on a shared display without lag or input dropouts.
UnityC#UI/UX
WA-LCH Gameplay
3D Top-Down • Adventure

WA-LCH

A 3D top-down adventure game where you play as a cleaning robot in an abandoned lab. Features smart enemy AI and fun mission goals.

Tech Challenge: Creating dynamic AI patrolling behavior that reacts to player cleaning tasks using Unity's NavMesh.
NavMeshLevel Design
Market Mayhem Gameplay
Co-op • Simulation

Market Mayhem

A fun and fast-paced co-op game. Work together with friends to deliver fruit from a truck to market stalls before time runs out.

Tech Challenge: Creating a flexible state machine to coordinate tasks between different delivery stages seamlessly.
MovementAnimationSystems
Ruins TD 3D Gameplay
3D Tower Defense • Strategy

Ruins TD 3D

A 3D tower defense game I made entirely on my own. Play through multiple enemy waves and manage your resources to defend the kingdom.

Tech Challenge: Optimizing pathfinding for dozens of enemies and writing clean upgrade path logic for towers.
Solo DevPathfindingWaves

About The Developer

Daan Oostwouder

Hello! I'm Daan, a student at Grafisch Lyceum Utrecht (GLU).

I love coding, gaming, and learning how computers work. I enjoy solving tricky hardware and software problems, and I'm always eager to learn new tools to bring creative ideas to life.

When I'm not coding, you can find me gaming or taking care of my collection of plants. 🌱

Student

Grafisch Lyceum Utrecht

Language

Dutch & English

Focus

Unity & C#

Technical Arsenal

Unity

3+ years, focus on 2D/3D physics, collision handling & UI

C#

Gameplay logic, clean systems architecture, custom state machines

Unreal Engine

Unreal Engine

Basic blueprints & exploring C++ integration

Git

Version control, branch management, merge conflict resolution

Blender

Blender

Low-poly 3D modeling, basic texturing & animation

HTML5

Basic web layouts & portfolio design

JSON

Save systems, data serialization, configuration files